Through interdisciplinary collaboration, the School of Education and Dyson's Film and Screen Studies departments are helping a major school district in Florida tackle the challenges of today鈥檚 teacher shortage head-on.
Solving the Aging Population Care Crisis via the Metaverse
Currently, there are over 1.2 million residents in United States nursing homes, and over 800,000 residents of assisted living facilities. As the Baby Boomer population ages, these numbers are projected to skyrocket鈥攂y 2050, up to 30 million people in the Americas will require long-term care services.
In other words, there are going to be a lot of people in need of quality care.
Lubin graduate students Chuk Ezuma 鈥23 and Rikin Gajjar 鈥23 spent much of the fall semester thinking about how to solve this growing problem. Through participating in the 鈥攁n emerging technology competition that featured participation from schools including NYU, the University of Maryland, Columbia Business School, just to name a few鈥擟huk and Rikin developed M3; a wearable product closely resembling traditional eyeglasses that leverages the metaverse to help health professionals provide efficient and effective care for the aging population.
In the world of M3, receiving quality healthcare might not even require a trip to the hospital鈥攊t could simply mean a patient can log onto Zoom or Microsoft Teams and be treated by a medical professional, who, via the use of the M3 glasses and the metaverse, will be able to communicate with patients, immediately access records, and record notes, and much more.
鈥淲e originally wanted to do something in the metaverse because it鈥檚 such a unique concept that we鈥檙e all grappling with; trying get a better understanding of the metaverse at large and figuring out ways to utilize and maximize it efficiently,鈥 said Chuk.
鈥淲e want to save nurses time. Plus, older patients might not be able to drive, or getting to a hospital could be a headache,鈥 said Rikin. 鈥淭hat鈥檚 our mission鈥攕ave time and provide the best care.鈥
With their problem-solving concept realized, Chuk and Rikin began working on the logistics of M3. Currently, access to the metaverse is generally done through clunky virtual reality headsets, like Meta鈥檚 Quest. Chuk and Rikin鈥檚 prototype is much closer to regular, everyday glasses鈥攂elieving that the combination of continuous technological advancement and research and development will make their product not only possible, but a competitive and innovative entry into the marketplace.
Employing thoughtful touches鈥攕uch as a solar-powered case for doctors on-the-go, to help prevent constantly needing to charge the glasses鈥攁nd figuring logistics such as payment, privacy, and HIPAA compliance, gave Chuk and Rikin a crash-course into what developing such a comprehensive product would entail.
That鈥檚 our mission鈥攕ave time and provide the best care.
Presenting at the Interactive Case Competition in front of emerging technology leaders as well as graduate students from other schools, they were encouraged by the reception of M3 and were given great notes as to how to further develop the product. The experience solidified their mutual belief that the metaverse and associated 鈥淲eb3鈥 technologies are increasingly important for business students to understand, and they were thrilled to have had the opportunity to conceive and develop a product with potentially groundbreaking implications.
鈥淚t was a great learning experience, and I would recommend to other classmates,鈥 said Rikin.
鈥淭his experience was really eye-opening,鈥 added Chuk. 鈥淚t solidified my view of entrepreneurship鈥攖aking an idea and translating it into action.鈥
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